Importing Models
How to Open a File
Section titled “How to Open a File”There are several ways to import a 3D model into Gantry:
- File menu: Choose File → Open (⌘O) and select your model
- Toolbar: Click the Import button in the toolbar
- Drag and drop: Drag a file from Finder into the Gantry window
- Dock: Drag a file onto the Gantry icon in the Dock to open it, even if Gantry isn’t running
To work with multiple models at the same time, use File → New Window (⌘N) to open additional windows.
Supported Import Formats
Section titled “Supported Import Formats”Universal Scene Description
Section titled “Universal Scene Description”- .usd — USD (auto-detects ASCII or binary encoding)
- .usda — USD ASCII (human-readable text)
- .usdc — USD Crate (compact binary)
- .usdz — USDZ archive (self-contained, used for AR and Apple platforms)
3D Interchange Formats
Section titled “3D Interchange Formats”- .fbx — Filmbox, widely used for character and animation exchange
- .gltf / .glb — glTF, the Khronos Group open standard for runtime 3D
- .obj — Wavefront OBJ, a simple mesh format with optional .mtl materials
- .abc — Alembic, used for baked geometry and point caches
Specialized Formats
Section titled “Specialized Formats”- .ply — Polygon File Format, common for scanned point clouds and meshes
- .stl — Stereolithography, commonly used in 3D printing workflows
- .sbsar — Adobe Substance material archive
- .spz — Gaussian Splat scene format
After Importing
Section titled “After Importing”Once a model is loaded you’ll see:
- The model name in the window title
- A live 3D preview in the RealityKit viewport
- Material editing controls in the inspector panel
- Stage metadata (up-axis, scale, default prim) in the inspector’s Stage Properties section
- Animation and blend shape controls if the model contains them