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Supported Formats

FormatExtensionImportExport
Universal Scene Description.usd, .usda, .usdc✓✓
USDZ Archive.usdz✓✓
Filmbox.fbx✓—
glTF / GLB.gltf, .glb✓—
Wavefront OBJ.obj✓—
Alembic.abc✓—
Polygon File Format.ply✓—
Stereolithography.stl✓—

Non-USD formats are converted to USD on import. The converted representation is what Gantry edits and exports.

FormatViewEditConvert to/from
USD Preview Surface✓✓ Full✓
MaterialX✓✓ Full✓
RealityKit✓✓ Full✓
OpenPBR✓✓ Partial—

The following image formats are supported for material textures:

  • PNG (.png)
  • JPEG (.jpg, .jpeg)
  • TIFF (.tiff, .tif)
  • HEIC (.heic)
  • AVIF (.avif)
  • BMP (.bmp)

When exporting for RealityKit, Gantry can convert textures to KTX2 with GPU-compressed ASTC encoding using Apple Texture Converter. KTX2 is optimized for runtime loading on Apple hardware and significantly reduces GPU memory usage. See Optimizing Textures for details.