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Supported Formats

FormatExtensionImportExport
Universal Scene Description.usd, .usda, .usdc
USDZ Archive.usdz
Filmbox.fbx
glTF / GLB.gltf, .glb
Wavefront OBJ.obj
Alembic.abc
Polygon File Format.ply
Stereolithography.stl
Adobe Substance Material.sbsar
Gaussian Splat.spz

Non-USD formats are converted to USD on import. The converted representation is what Gantry edits and exports.

FormatViewEditConvert to/from
USD Preview Surface✓ Full
MaterialX✓ Full
RealityKit✓ Full
OpenPBR✓ Partial

The following image formats are supported for material textures:

  • PNG (.png)
  • JPEG (.jpg, .jpeg)
  • TIFF (.tiff, .tif)
  • HEIC (.heic)
  • AVIF (.avif)
  • BMP (.bmp)

When exporting for RealityKit, Gantry can convert textures to KTX2 with GPU-compressed ASTC encoding using Apple Texture Converter. KTX2 is optimised for runtime loading on Apple hardware and significantly reduces GPU memory usage. See Optimizing Textures for details.